I obtained my Ph.D. in Computer Graphics from the University of Southern California, under the supervision of Prof. Jernej Barbič. Before joining USC, I earned my B.E. in Computer Science and Technology from the mixed class at the Chu Kochen Honors College, Zhejiang University. I was very fortunate to work with Prof. Jin Huang and Prof. Nobuyuki Umetani during my undergraduate studies. I also had four successive internships at Adobe Research, collaborating with Dr. Danny M. Kaufman.
My research lies at the intersection of physically based simulation, geometry processing, and numerical optimization. During my Ph.D., I developed adaptive simulation methods for contact-rich and co-dimensional elastic systems, centered on incremental potential contact (IPC), finite element methods, and differential-geometric formulations of thin shells and solids. I am now bringing this geometric and physical grounding to generative world models, aiming to build dynamic, interactive environments with accurate 3D spatial structure and physical consistency at their core.
After graduation (finally!), I’m looking forward to connecting more openly with researchers across simulation, geometry, computer graphics, embodied AI, and world models. Please feel free to reach out — I’m always happy to chat.